Chem Dumb Charades
Chem Dumb Charades
A two-round game combining Charades and Rapid Fire, testing teams' knowledge of Chemical Engineering terms. In Charades, one member gives one-word clues while the others guess the term; in Rapid Fire, the top-scoring teams face buzzer-based questioning.
Secure Your Spot
Limited seats available. Registrations open soon.
- 1st Prize
- 2nd Prize
- 3rd Prize
Event Heads
CHEMEvent Round Details
One member of the team gives clues while the others guess the Chemical Engineering term. The clue giver gets 60 seconds and can give one-word clues only.
- Each team has 2-3 members.
- The clue giver gets 60 seconds and can give one-word clues only.
- No answer, part of the answer, abbreviation, spelling, synonym, gestures, writing, or sound effects are allowed.
- Correct answer: 10 points. Steal: 5 points.
- The top-scoring teams qualify for Rapid Fire.
Qualifying teams press the buzzer before answering; the first team to press gets the chance to answer.
- Press the buzzer before answering; the first team to press gets the chance.
- Correct answer: 10 points. Wrong answer: 0 points.
- Some difficult questions may have bonus points.
A buzzer tie-breaker will be conducted; the team with the highest final score wins.
CHEMChem Dumb Charades
Chem Dumb Charades
A two-round game combining Charades and Rapid Fire, testing teams' knowledge of Chemical Engineering terms. In Charades, one member gives one-word clues while the others guess the term; in Rapid Fire, the top-scoring teams face buzzer-based questioning.
Secure Your Spot
Limited seats available. Registrations open soon.
- 1st Prize
- 2nd Prize
- 3rd Prize
Event Round Details
One member of the team gives clues while the others guess the Chemical Engineering term. The clue giver gets 60 seconds and can give one-word clues only.
- Each team has 2-3 members.
- The clue giver gets 60 seconds and can give one-word clues only.
- No answer, part of the answer, abbreviation, spelling, synonym, gestures, writing, or sound effects are allowed.
- Correct answer: 10 points. Steal: 5 points.
- The top-scoring teams qualify for Rapid Fire.
Qualifying teams press the buzzer before answering; the first team to press gets the chance to answer.
- Press the buzzer before answering; the first team to press gets the chance.
- Correct answer: 10 points. Wrong answer: 0 points.
- Some difficult questions may have bonus points.
A buzzer tie-breaker will be conducted; the team with the highest final score wins.
Event Heads
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